WATER
4White Stingray
Archetype:
White
ATK:
1400
DEF:
1000
View:
4436
You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.
White Stingray — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 60.4 · Deck: 62.3 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Combo enabler
Why it scores here
White Stingray is a Level 4 WATER Fish whose main value is a cheap body: it can be Special Summoned from hand by discarding a WATER monster, and from the GY it becomes a Tuner for the turn. The hand Special Summon costs a card, so resource economy is weak, and the card has no interaction at all. It scores in the middle because it is easy to run and sees real play across 42 archetypes, with strong partner overlap, but there is no recorded combo evidence to show it converting into a board.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Live from hand when a WATER monster is also in hand, with a GY route as a second zone; there is no searcher, and 218 decks run it (observed; text-verified routes). |
| Combo & Conversion | 45 | Text only: a body plus a Tuner-for-the-turn from the GY, with zero recorded combo boards to confirm what it builds (inferred). |
| Resource Economy | 30 | The hand Special Summon is a discard cost for a single body, so it is net card-neutral at best and nothing refuels it (verified from text). |
| Effect & Interaction | 5 | No negate, removal or hand-trap effect in the text (verified). |
| Material Utility | 60 | Clean Level 4 WATER Fish body; the Tuner effect is granted, so it still works as a non-Tuner body when blanked (verified text, inferred blanked value). |
| Resilience & Flexibility | 60 | Two activation zones (hand and GY) with separate once-per-turn clauses, spread across many archetypes (verified text, observed deck spread). |
| Deck-Building Efficiency | 80 | A generic 1400 ATK body with no garnet or lock; copies up to 3 are fine and the average is about 2 per deck (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Starter / Combo enabler. Intrinsic ≈ 60.4, Deck ≈ 62.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand Special Summon with a GY fallback, so it is live in two zones
- Level 4 WATER Fish body that works as material even when its effects are negated
- Generic enough to appear in 42 archetypes at about 2 copies per deck
- Cheap to run with no garnet or lock cost
Weaknesses
- The hand Special Summon costs a WATER monster discard, a real card cost
- No interaction, so it does nothing against the opponent
- No recorded combo boards, so its conversion is unproven
- Its value depends on having a WATER monster in hand
Counters / choke points
- Opponent in-hand or on-field negation shutting off the hand Special Summon
- Hand traps or GY effects that deny the Tuner window, if the opponent can stop it
Best use
Level 4 material body and Tuner-capable filler from hand or GY. Decks: Shark, Fish, White Aura, Ghoti, Icejade. Suggested copies: 2.
Evidence & gaps
- Verified: Level 4 WATER Fish Effect Monster, 1400 ATK / 1000 DEF; Hand Special Summon by discarding 1 WATER monster, once per turn; GY Special Summon treated as a Tuner this turn, once per turn; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: Present in 218 recent decks across 42 archetypes, 78% in gameplay type 7; Copies per deck average 1.94, with 3 copies in 65 decks; Strongest partner overlap: Lifeless Leaffish 68.3%, White Aura Whale 59.6%
- Inferred: Material and Tuner value is real when the card reaches the GY; The discard cost makes the card roughly card-neutral in practice
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only no avg_starter_count, so DeckResilience is estimated from archetype spread alone






